
Licensed under Creative Commons: By Attribution 4. The Plasma Jets ship system allows it to dive into any engagement it wants but slow deceleration means it cannot quickly back out. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. It is the tied fastest cruiser in the game with the Heron, followed by Falcon. You take the role of a space captain seeking fortune and glory however you choose.Īnd in my opinion Starsector is the BEST space game ever created. The Aurora is a top-end, high-tech cruiser. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Something about Starsector (From official website) Can we beat starsector without buying any ships? This will be soooo much fun and pain :D The core gameplay loop of extremely well-designed combat and the fleetbuilding process is what makes me keep coming back to the game.Welcome back to our Starsector SUPER modded playthrough. He doesn't really touch much on the combat mechanics, which are extremely deep, or the core gameplay loop, which is a lot like Mount and Blade meets Mechwarrior, with a lot of build freedom and optimization possible but without set "correct" choices. For example, it's been kinda funny watching how new players post-Szeth coming to the Discord have about 10,000x more smuggling related questions than we ever got before. It's a pretty good representation of what it looks like coming to the game.
Sseth starsector mod#
There are pretty frequently mod releases to tide people over in the meantime (the game has a strong modding scene, empowered by an extremely open Java API and lots of things being externalised for modding), and a very active Discord community.
Sseth starsector update#
The game tends to do a big feature update every 8 months to a year, followed by a few hotfix patches and then a long wait (interspersed by blog posts and Twitter teases) until the next big patch. FWIW, over this timescale I have a very positive view of the development and the direction and vision of the main dev.
Sseth starsector plus#
They're somewhat overtuned because literally every ship they have is a semi-phase (their phase systems only last for a few seconds, rather than until your flux maxes out) ship with regenerating armor and they have some really nasty weapons (their light cruiser's base config for example has three swarm missile launchers with regenerating ammo and a Tachyon Lance on steroids, plus some super railguns) but they are so amazingly fun.Ī lot, but I picked it up in 2012 after TotalBiscuit's preview, which is.


There should be a kind of 'power level' for each factions, based on number of ships, colonies and bases, because while bullying the newcomer is a test by fire, once you develop enough of your fleet that fighting means immediate loss, the other factions should pull back from their "Punitive Raid" Mechanic and just chill for a bit increasing their fighting force. On the other hand, the mod enables raids from the REDACTED, and pretty much everyone else, and doesn't really solve the one fundamental issue I've actually managed to have with the game: The other factions knowing when to call it quits.

This way you don't have to necessarily trek around the Sector finding those damn raiding pirates/Luddic pathers to strike down. It also allows you to near a planet, pop up the Fleet Directory, and pay to get Invasions/Strike Teams underway into other places.
